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	<title>Andreas Schneider &#187; Gaming</title>
	<atom:link href="http://blog.cryptomilk.org/category/gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.cryptomilk.org</link>
	<description>a cosmological pedestrian</description>
	<lastBuildDate>Mon, 23 Jan 2012 09:21:09 +0000</lastBuildDate>
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		<title>Logitech Linux Mouse Support</title>
		<link>http://blog.cryptomilk.org/2011/02/22/logitech-linux-mouse-support/</link>
		<comments>http://blog.cryptomilk.org/2011/02/22/logitech-linux-mouse-support/#comments</comments>
		<pubDate>Tue, 22 Feb 2011 14:30:14 +0000</pubDate>
		<dc:creator>Andreas Schneider</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[KDE]]></category>
		<category><![CDATA[Linux]]></category>

		<guid isPermaLink="false">http://blog.cryptomilk.org/?p=220</guid>
		<description><![CDATA[Maybe you ask: Why is there still no new version of lomoco to support the latest Logitech Mice?

The answer is that I still don't know how they detect a mouse connected to a receiver. Maybe they just have a table which defines which mice come with which receiver and then try some commands. If ...]]></description>
			<content:encoded><![CDATA[<p>Maybe you ask: Why is there still no new version of lomoco to support the latest Logitech Mice?</p>
<p>The answer is that I still don&#8217;t know how they detect a mouse connected to a receiver. Maybe they just have a table which defines which mice come with which receiver and then try some commands. If it fails it is mouse X and if not it must be mouse Y.</p>
<p>I already wrote some proof of concept for the new protocol and sometimes people contact me and the proof of concept is enough for them. So here is a list of small proof of concept utils:</p>
<h2>g_hack.c</h2>
<p>This is a tool to change the resolution on some gaming mice like the G5, G7 and G9.</p>
<p><a href="http://xor.cryptomilk.org/pics/s3_lsarpc_over_tcpip.png">http://git.lomoco.org/projects/lomoco.git/tree/proof-of-concept/g_hack.c</a></p>
<h2>lomoco_battery.c</h2>
<p>Battery information for a lot of cordless mice like MX, VX and VX Nano.</p>
<p><a href="http://git.lomoco.org/projects/lomoco.git/tree/proof-of-concept/lomoco_battery.c">http://git.lomoco.org/projects/lomoco.git/tree/proof-of-concept/lomoco_battery.c</a></p>
<h2>lomoco_reconnect.c</h2>
<p>This allows you to reconnect your cordless mouse to the receiver. This is for MX, VX or VX Nano.</p>
<p><a href="http://git.lomoco.org/projects/lomoco.git/tree/proof-of-concept/lomoco_reconnect.c">http://git.lomoco.org/projects/lomoco.git/tree/proof-of-concept/lomoco_reconnect.c</a></p>
<p class="wp-flattr-button"></p>]]></content:encoded>
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		<slash:comments>44</slash:comments>
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		<title>WarchooOOOOOoooooooo</title>
		<link>http://blog.cryptomilk.org/2006/06/01/warchooooooooooooooo/</link>
		<comments>http://blog.cryptomilk.org/2006/06/01/warchooooooooooooooo/#comments</comments>
		<pubDate>Thu, 01 Jun 2006 20:15:26 +0000</pubDate>
		<dc:creator>Andreas Schneider</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Linux]]></category>

		<guid isPermaLink="false">http://blog.cynapses.org/2006/06/01/warchooooooooooooooo/</guid>
		<description><![CDATA[For everyone who didn't hit the news WarÂ§ow 0.11 out. Warsow is a fast paced online first person shooter based on the QFusion Engine (a modification of Quake 2 GPL engine). It has a lot of improvements. The game offers features like cell shading, game physics changes and special moves. It features the following ...]]></description>
			<content:encoded><![CDATA[<p>For everyone who didn&#8217;t hit the news <a target="_blank" href="http://www.warsow.net/">WarÂ§ow</a> 0.11 out. Warsow is a fast paced online first person shooter based on the <a target="_blank" href="http://sourceforge.net/projects/l33t/">QFusion Engine</a> (a modification of Quake 2 GPL engine). It has a lot of improvements. The game offers features like cell shading, game physics changes and special moves. It features the following gametypes: deathmatch, team deathmatch, duell, single player (against bots), CTF and midair.</p>
<p>In 0.11 we fixed the bug with the listen server. Long time I tought it is only x86_64 specific, but some people with x86 had the segfault too. Then Medar read something on the Quake 4 Linux site, <a target="_blank" href="http://zerowing.idsoftware.com/linux/quake4/#head-a0995b8d4f543e7cd8ceec66965708479f9ad7dc">&#8220;Crashes on startup when loading the game module&#8221;</a>. Some library has overwritten the globally defined timeout script in g_main.c. I&#8217;ve changed the name of the variable to gtimeout and the bug was fixed.</p>
<p>If you want to try out Warsow, you can <a target="_blank" href="http://www.liflg.org/?catid=6&#038;gameid=72">get my installer</a> from <a target="_blank" href="http://www.liflg.org/">LIFLG</a>.</p>
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